Hi,
I’ve been learning how to use the Movie Render Queue as I’m setting up a render farm.
I’d like to use a custom Python executor. I have Python knowledge but am fairly new to Unreal itself.
I have tried the command suggested in the docs but I am encountering issues.
UnrealEditor-Cmd.exe "<path-to-project>.uproject" MyLevel -game
-MoviePipelineLocalExecutorClass=/Script/MovieRenderPipelineCore.MoviePipelinePythonHostExecutor
-ExecutorPythonClass=/Engine/PythonTypes.MoviePipelineExampleRuntimeExecutor
Both the /Script/MoviewRenderPipelineCore.MoviePipelinePythonHostExecutor
and /Engine/PythonTypes.MoviePipelineExampleRuntimeExecutor
are not found
The Movie Render Queue Plugin and Python Editor Script Plugin are installed.
I’ve added an MoviePipelineExampleRuntimeExecutor.py
and init_unreal.py
file to <myprojectname>/Content/Python
. But I do not know how to configure the project so that the paths in the above command work.
Looking for a nudge in the right direction with these paths.
Can anyone help?
Many thanks!
Maria