unReal Projectiles - Development Log

Update 5


It’s been a while since I last posted here but work has been continuing at a steady pace. I’ve implemented a lot of new features to the projectiles system since my last post including:

  • Realistic aerodynamic drag system
  • Improved penetration calculations (Newtonian)
  • Accurate projectile attributes for a range of calibers which determines drag and ricochet functions
  • Accurate projectile meshes

I’ve also started working on a large scale outdoor environment. AaronWith2As has a fantastic (and free!) Grass/Wind BP available for download which also includes a landscape perfect for my needs. I’ve taken a chunk out of this map and I’m using it as my starting point to build the firing range.

I’ve learned a whole lot over the last few months and looking forward to getting stuck in with everything else still to be tackled.

Heres a quick preview of how things are looking at the moment: