Update 3/4 - Penetration System and WIP Ricochets
Here was the first attempt at a penetration system whereby the thickness of the impacted object affects the velocity reduction.
After a week or so work, I improved the system by adding a random factor to the bullet spread (pitch and yaw).
Although the projectiles do occasionally ricochet depending on speed and angle of incidence, there is still work to do in that department and it’s probably where I will be spending time next.
You might also notice that I’ve reworked the debug line colouring scheme. Rather than the colour be based on a proportion of muzzle velocity, there is now fixed speed thresholds which determine colour. I think this is a more sensible scheme for comparing velocities. The colours are also on a gradient rather than fixed.