Unreal Project or Scene - How to read using external text editor

Hi,

My first question.

I need to know if I am able to load my project file into a text editor, and see exactly the assets I used and how many instances they are used in my project/scene file.

I come from some 3D software, where I can load my scene file into a text editor so I am to edit it manually without having to go to my 3D software. Is that possible with Unreal?

I am using Unreal Engine 4.

Thank you.

No, the level files are not text readable.

tbh why would you want to do this?

To be fair, it was explained in the OP.

You can select all the assets and copy / paste them into a text editor and it gives you human readable format of object name / transform / etc. However you cannot use this info to directly affect the level. It may be useful still though.

Thank you all for your answers.
We develop architectural walkthroughs, and need to be able to is to see which assets I used in my project files and how many times there are used.
Is there any application/tool that can convert my scene/project file into a text format? If there isn’t; how hard it will be to develop such tool.
Thank you once again.

You could use Blueprints to do that. You can also get text info if you select something in your map and use CTRL-C, if you paste into Notepad it’ll have text that describes the object and it’s properties (it just contains references to the object in the content browser) so if you really wanted to, you could make a tool that interprets that info however you want from what you copy.