Going to keep this short and sweet and hopefully someone can help me. When I try to package my project in Unreal 5, it works perfectly fine on my local computer. When I upload it to google drive and try to download it on a new machine, it stops working. The game won’t open at all and the crash reporter has not been helpful. When I try to transfer the project using a USB thumb drive, it works just fine as well. I can’t seem to figure out how to upload it and download it without it breaking.
Please only post if you have a potential fix for this problem I will paste my crash report log below.
Reading toc: …/…/…/OfficeBrawl/Content/Paks/global.utoc
Toc signature hash: 0000000000000000000000000000000000000000
Mounting container ‘…/…/…/OfficeBrawl/Content/Paks/global.utoc’ in location slot 0
Initialized I/O dispatcher file backend. Mounted the global container: …/…/…/OfficeBrawl/Content/Paks/global.utoc
Found Pak file …/…/…/OfficeBrawl/Content/Paks/OfficeBrawl-Windows.pak attempting to mount.
Mounting pak file …/…/…/OfficeBrawl/Content/Paks/OfficeBrawl-Windows.pak.
Reading toc: …/…/…/OfficeBrawl/Content/Paks/OfficeBrawl-Windows.utoc
appError called: Assertion failed: ContainerFileHandle [File:D:\build++UE5\Sync\Engine\Source\Runtime\PakFile\Private\GenericPlatformIoDispatcher.cpp] [Line: 71]
Windows GetLastError: The operation completed successfully. (0)
Not sure if the delete is physically on the I/O or only in memory. (Most of the file dabbles in I/O operations)
Could it be that the folder where it is installed to has blocked permissions to delete files? I know that some directories in windows are overzealous when it comes to file modifications.
I am running a packaged product on a seperate machine from my work computer. Essesntially what I have done is packaged the game on my work computer, uploaded the files onto google drive, and then downloaded those same files on a new machine to see if it will run. This is how I sent my games to my testers when I worked in Unity and it worked seamlessly. I was able to send out one test of an unreal product successfully and then when I went to package a much larger product, I started running into errors.
I will check my .exe for read only and make sure that the product has all permissions needed to run. Windows defender is not the issue as I have already gone in and done the disabling process to check if it was somehow blocking my game. Results were the same.
The only plugin that shows up in the list is the Multi User Editing plugin which I have disabled. The Concert and Concert Main are not listed in the plugins.