Unreal Project not Packaging - Please help!

Hey guys - I am having a weird issue when trying to package some of my projects.

Here is the Error code:

UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/Rory O’Brien/Documents/GitHub/Cow-Escape-V2/MeatFactory.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=56522 -project=“C:/Users/Rory O’Brien/Documents/GitHub/Cow-Escape-V2/MeatFactory.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Rory O’Brien/Documents/GitHub/Cow-Escape-V2/MeatFactory.uproject” -target=MeatFactory -unrealexe=“C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=
Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/BUILD -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.12 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Rory O’Brien\Documents\GitHub\Cow-Escape-V2\MeatFactory.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MeatFactory Win64 Development -Project=“C:\Users\Rory O’Brien\Documents\GitHub\Cow-Escape-V2\MeatFactory.uproject” -Manifest=“C:\Users\Rory O’Brien\Documents\GitHub\Cow-Escape-V2\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Rory O’Brien\Documents\GitHub\Cow-Escape-V2” -skipdeploy -log=“C:\Users\Rory O’Brien\AppData\Roaming\Unreal Engine\AutomationTool\L
ogs\C+Program+Files+Epic+Games+UE_5.3\UBT-MeatFactory-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Rory O’Brien\AppData\Local\UnrealBuildTool\Log.txt
UATHelper: Packaging (Windows): Total execution time: 0.22 seconds
UATHelper: Packaging (Windows): Unable to find project ‘C:\Users\Rory OBrien\Documents\GitHub\Cow-Escape-V2\MeatFactory.uproject -Manifest=C:\Users\Rory’.
UATHelper: Packaging (Windows): Took 0.33s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Rory O’Brien\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-MeatFactory-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Note:

  • Packaging (Windows): Unable to find project ‘C:\Users\Rory OBrien\Documents\GitHub\Cow-Escape-V2\MeatFactory.uproject -Manifest=C:\Users\Rory’.
  • In this line it says it cannot find the uproject file but it is searching for my name without and apostrophe - this seems to be part of the issue but I cannot work out how to amend that.
  • I am also unfamiliar with ‘-manifest=C:\Users\Rory’ or what this is meant to point towards.

What I have tried:

  • I have tried a fresh install of unreal
  • I have tried to re-pull from git to get a clean project
  • I have tried placing a a copy of the project files in a new User folder that I named ‘Rory OBrien’ to match the directory.
  • I have tried testing some other projects and some worked fine, others did not.

I am out of ideas on this - has anyone come across this.

Do not keep unreal projects on your system drive. However if C is only SSD you have, you are kind of forced to keep it on C.

Create C:\unreal_projects\ folder, move all projects there.

for folder names use only lowercase and “_”, and short path (that is why you should not use C:\users folder.) (lowercase only is because windows does not care about case, however linux does, so errors may emerge).

So move project to new folder, rename it so name of project does not have weird characters. It should find your project then. and do not use spaces in folder names or file names, spaces sometimes confuse some scripts.

This did help - good tip