Unreal Project loads and launches, but crashes when I try to play my test level

In a previous question, I was concerned that my Unreal project would always crash when I tried to launch it. I have since fixed that. However, now I’m at the point where the engine crashes when I try to play my test level.

In this case, EaglePawn is my default pawn class, which should be instantiated in the room when the level loads. According to what I can read in this new crash report, apparently the problem comes from when I try to create my third person camera. However, this didn’t used to be an issue.

Can anyone make heads or tails of this?

00_CrashReport


You are constructing your object in begin play, and not in the constructor.

1 Like

Okay. That was basically left over from troubleshooting my last crashing problem. Someone else suggested I try to set my pointers in BeginPlay().

That did indeed fix it.

1 Like