In a previous question, I was concerned that my Unreal project would always crash when I tried to launch it. I have since fixed that. However, now I’m at the point where the engine crashes when I try to play my test level.
In this case, EaglePawn is my default pawn class, which should be instantiated in the room when the level loads. According to what I can read in this new crash report, apparently the problem comes from when I try to create my third person camera. However, this didn’t used to be an issue.
Can anyone make heads or tails of this?