Unreal project files not creating properly

Unable to create a C++ project in unreal 5.4.4. when i return back to the unreal menu, it says that the project file already exists even though the project creation directory is an empty folder. Heres the error text that pops up in an additional menu after it fails to create + compile the project. Before i created this file, i had completely uninstalled + reinstalled all related unreal files.

The project could not be compiled. Would you like to open it in Visual Studio Code?

Running D:/Unreal544Dir/UE_5.4/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="D:/Unreal544Projects/atePRoejec/atePRoejec.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="D:/Unreal544Projects/atePRoejec/atePRoejec.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\allis\AppData\Local\UnrealBuildTool\Log.txt
Available x64 toolchains (1):
 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
    (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
Available x64 toolchains (1):
 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
    (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
Creating makefile for atePRoejecEditor (no existing makefile)
Available x64 toolchains (1):
 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
    (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
Available x64 toolchains (1):
 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
    (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
@progress push 5%
Parsing headers for atePRoejecEditor
  Running Internal UnrealHeaderTool D:\Unreal544Projects\atePRoejec\atePRoejec.uproject D:\Unreal544Projects\atePRoejec\Intermediate\Build\Win64\atePRoejecEditor\Development\atePRoejecEditor.uhtmanifest -WarningsAsErrors -installed
Total of 14 written
Reflection code generated for atePRoejecEditor in 0.7891829 seconds
@progress pop
Building atePRoejecEditor...
Using Visual Studio 2022 14.43.34808 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
Determining max actions to execute in parallel (10 physical cores, 16 logical cores)
  Executing up to 10 processes, one per physical core
  Requested 1.5 GB memory per action, 14.32 GB available: limiting max parallel actions to 9
Using Parallel executor to run 19 action(s)
------ Building 19 action(s) started ------
[1/19] Resource Default.rc2
[2/19] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp
D:\Unreal544Dir\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif'
D:\Unreal544Dir\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
D:\Unreal544Dir\UE_5.4\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(930): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
Total time in Parallel executor: 29.29 seconds
Total execution time: 32.35 seconds

i would really like some help as this problem has been purging me for a few days now.

im not sure .but i wonder if that WarningsAsErrors is stumbling on the warning from the FBoneMirrorInfo and cancelling the build.