Unreal Project compiling issues on Linux UE4Editor


I’m trying to compile my project on UE4Editor for Linux and get the error message when creating the

ThirdParty/orbitTools/lib/libcore.a(cJulian.cpp.o): relocation R_X86_64_32 against `.rodata’ can not be used when making a shared object; recompile with -fPIC

However cross compiling the same project with Visual Studio using the proposed toolchain clang-3.5.0-x86 does work also packaging the project using the UE4Editor on Windows works and most importantly the packed Game works on Linux.
Nevertheless I’d like to be able to use the Linux native UE4Editor to edit and compile the project…


Cross compile chain
Win7 64bit, Visual Studio 2015, v4_clang-3.5.0_ld-2.24_glibc-2.12.2, UE4Editor 4.10.4 compiled in Visual Studio 2015 for Windows + Linux

Ubuntu 14.04.4 x86-64, UE4Editor 4.10.4, gcc version 4.8.4 (Ubuntu 4.8.4-2ubuntu1~14.04.1), all dependencies installed according to

ThirdParty library is build on the same Linux simply using cmake without any specific flags etc.

Many thanks in advance

PS: dunno where else to post this issue in the forum.