strange, after I build cook stage my unreal project, I got a chronosclient-win64-test.alt.exe and the normal chronosclient-win64-test.exe in the stage directory. the server is the same. i run the command from the unreal’s ushell and the command is “.build editor development && .build client win64 test && .build server win64 test && .cook client win64 --iterate && .cook server win64 --iterate && .stage client win64 test && .stage server win64 test”. and when I start the client or server from the stagedbuilds/windowsclient or /WindowsServer, the game will crash, and seems it launched the *.alt.exe not the .exe, if I go to the /binaries and start the .exe, it’ ok!
ok, i found the reason myself, it because I used the latest MSVC 17.14 compiler and enabled the bDynamicDebugging