I’m testing out a melee combat system, where I can hit objects with my sword. I’ve attached the sword to a socket on the skeleton, I applied physics simulation to the sword, and disabled gravity, so the sword doesnt fall from my characters hand. So far so good.
I then added a cylinder with physics simulation and given it 20 000 kg of mass. What’s weird is that when I hit the cylinder with the 15kg sword, the cylinder easily flies away. Is there something that I’m missing about the physics system? How could I make this more realistic?