Unreal packaging errors

Hey Unreal experts- I am still having issues packaging my project.

I posted about a similar issue- and it turned out I was missing some visual studio build elements. I installted those, packaged a few builds for QC.
And now it’s suddenly stoped packing the project again- I’m getting the bellow errors:
I’m once again, completly out of my element as far as troubleshooting goes.

Blockquote
ATHelper: Packaging (Windows): Errors generated while parsing ‘D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs’
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(3,18): error CS1514: { expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(3,18): error CS1513: } expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(3,18): error CS8803: Top-level statements must precede namespace and type declarations.
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(3,35): error CS1002: ; expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(3,35): error CS1022: Type or namespace definition, or end-of-file expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(3,37): error CS0116: A namespace cannot directly contain members such as fields or methods
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(4,2): error CS1513: } expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(5,9): error CS0116: A namespace cannot directly contain members such as fields or methods
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(5,41): error CS1003: Syntax error, ‘,’ expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(5,49): error CS1002: ; expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(5,49): error CS1022: Type or namespace definition, or end-of-file expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(5,63): error CS1002: ; expected
UATHelper: Packaging (Windows): D:\Dropbox\Dropbox\Personal_projects\Games\FirstPerson_demo\Intermediate\Source\Bird-Hell_Game.Target.cs(11,1): error CS1022: Type or namespace definition, or end-of-file expected
UATHelper: Packaging (Windows): ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 840 UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 818
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 634
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 175
UATHelper: Packaging (Windows): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2306
PackagingResults: Error: System.NullReferenceException: Object reference not set to an instance of an object.
UATHelper: Packaging (Windows): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 C
lientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable1 Cook, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nulla ble1 CookAll, Nullable1 CookPartialGC, Nullable1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable1 UnversionedCookedContent, Nullable1 OptionalContent, Nullable1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, St ring ReferenceContainerCryptoKeys, Nullable1 GeneratePatch, Nullable1 AddPatchLevel, Nullable1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoC lient, Nullable1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable1 MapFile, Nullable1 NoXGE, Nullable1 SkipPackage, Nullable1 NeverPackage, Nullable1 Package, Nullable1 Pak, Nullable1 IgnorePaksFromDifferentCookSource, Nullable1 IoStore, Nullable1 Cook4IoStore, Nullable1 ZenStore, String NoZenAutoLaunch, Nullable1 SkipIoStore, Nullable1 GenerateOptimizationData, Nullable1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 PakAlignForMemoryMapping, Nullable1 RehydrateAssets, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 Edito rTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 PrePak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 SkipEncryption, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList1 ProgramTargets, Nullable1 Distribution, String PackageEncryptionKeyFile, Nullab le1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable1 IterativeDeploy, Nullable1 FastCook, Nullable1 IgnoreCookErrors, Nullable1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList1 InMapsToRebuildLightMaps, ParamList1 InMapsToRebuildHLOD, ParamList1 TitleID) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Pro
grams\AutomationTool\AutomationUtils\ProjectParams.cs:line 1223
UATHelper: Packaging (Windows): at BuildCookRun.SetupParams() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 49
UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
UATHelper: Packaging (Windows): (see C:\Users\amand\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogAudioMixer: Warning: Decoder Error, stopping source [CompileFailed]

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