StartMovieCapture is suppose to work within the editor however, it does not work in a packaged game due to performance issues.
If you have any further questions or concerns, please let us know. Have a great day!
during the packaged game? Fraps. http://www.fraps.com/
from the editor, theres a movie button in the top right of matinee… press that and you can capture whatever happens while youre testing in the editor.
At this time, STARTMOVIECAPTURE does not work in a packaged game due to the performance of that command.
It would be great to have this command even with the performance drop.
Unfortunately, this command will not be released for runtime. However, you may benefit from using ‘Demo Recording’. You can find more information within the [4.6 Release Notes].
The Demo Recording misses the root problem though. It must be possible to leverage the preexisting classes in the engine to render out videos dynamically from a packaged game - to use the engine (packaged into a game) as more of a rendering program instead of a game.
Can you point us in the direction of what classes are responsible for restricting access to that in the build so it is possible to create a custom build with the movie recording logic, even if it does mean realtime performance takes a hit in the packaged game?
With some assumptions being made, the core questions are:
- What classes aren’t included in the packaged game that are utilized in the editor to make movie recording possible?
- Where is the logic that prevents access to those classes from a packaged game?