Unreal on MacOSX needs root privileges?

Hello,

I’m not entirely sure this is the right place for this, but I’m having a few problems with Unreal on OSX. First of all, when I start Unreal I get this:
Screen Shot 2015-02-18 at 1.48.20 PM.png
(This is after launching the binary file from the official site).

That is not the main problem though, because I can just click on OK and then proceed to log in. The problem is that when I try to install any engine version, I get this:


(The same binary from the official site).

Unless I run the launcher as root. I have been working like that for a week or so now, and more problems are arising. Whenever I want to add C++ to my project I am forced to run xCode as root because otherwise I can’t modify the project which has been made as root. Running xCode as root is a bad idea. Simply put: you can’t develop properly in xCode as root.

So can anyone help me out with this problem? Does anyone know what is going on with Unreal here?

Thanks in advance,

You do not have to run Unreal as root or even admin. I run it in userspace all the time. You may have to authenticate with an Admin account for the initial engine install, however. Unreal installs the engine files for each release at [FONT=Courier New]/Users/Shared/. These files should generally be used by your projects in a read-only manner, but since you’re writing files to another users’s directory during install, you have to authenticate.

If, after installing successfully, it’s not working from a regular user account, you may need to [FONT=Courier New]chown the files in [FONT=Courier New]/Users/Shared/UnrealEngine to make sure all users have read access to the folder.

My guess is that in your case, the engine didn’t install properly (or at all), so I would remove the engine and reinstall authenticated.