Hello,
I have been trying to implement and package the Oculus Audio Spatialization Plug-in for MetaQuest2 (UE4.27 Native Audio) without success on our project and on the Oculus-Vr/UnrealEngine git hub project.
https://github.com/Oculus-VR/UnrealEngine.
I built the engine through VS2019.
Tests are made on the VrBasic level.
1- This error appear in the editor output when the Plug-In is set in the Spatialization project settings
LogAudio: Error: Oculus Audio SDK Error - Failed to set unit scale: Unknown Error
2- The Spatialized Plug-in HRTF seems to work in the editor and the result is enjoyable.
3- Packing is successful.
4- On the Meta Quest 2, the level load but crashes as soon as a sound is played.
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
5- Changing the buffer settings to extreme settings (Callback buffer Size 4096, Nb of Buffer To Enqueue: 32) adds latency as expected.
The app still crashes as soon as the sound starts playing which make me think the crash is not related to performance issues.
Anybody encounter similar behavior with this Plug-In?
Thank you.