Unreal Nanite Crash help - !RasterizerPass.ClusterComputeShader

Help - Unreal Crash

Hi,
I have been trying to figure out how to remedy this issue. On Editor start, unreal crashes immediately
once it finishes loading. I am on a 4090.

.Log:

Assertion failed: !RasterizerPass.ClusterComputeShader.IsNull() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteCullRaster.cpp] [Line: 3915]

I have tried deleting content from
DerivedDataCache/
and Saved to rebuild the project, but that does not help.

I have also tried adding this code snippet at the end of the uproject code to disable nanite, to no avail.
"AdditionalPlugins": [

{

"Name": "Nanite",

"Enabled": false

}

]

I can’t even get into unreal to do changes.
Does anyone know what to do here?

Thanks