Status
Complete
Unreal MCP embeds an MCP server in the UEFN editor, so developers can point an agentic coding tool at a project and have it write Verse, place devices, and run play sessions.
A tool such as Claude Code, Codex, or Cursor connects to the editor over MCP and drives it through toolsets built for UEFN. Those cover Verse authoring and compilation, device and Scene Graph editing, and running play sessions to check the result. Everything an agent produces is ordinary project content - Verse files that open in the editor, devices that tune in the Details panel, entities that select in the outliner.