Unreal Match 3 IOS packing keep failing

Provisions are valid, but packing the Unreal Match3 sample from “learn” keeps failing.
Here’s what I’ve tried:

  1. make sure the provision and certificate are OK, I even changed those yesterday for package trying
  2. pack on a Mac
  3. click “Run” on the IOS device instead of pack.
  4. delete the Unreal Match 3 Project and download it again
  5. delete the Engine 4.10 and then download it again

Please help me with this! The error code=5:

CommandUtils.Run: Run: Took 18.658671s to run mono, ExitCode=5
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): /Users/Shared/UnrealEngine/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe UnrealMatch3 IOS Development “/Users/fsong/Documents/Unreal Projects/UnrealMatch3/UnrealMatch3.uproject” -remoteini="/Users/fsong/Documents/Unreal Projects/UnrealMatch3" -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.04.05-15.29.04.txt’
LogPlayLevel: Stacktrace: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, System.String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 LogPlayLevel: at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars) [0x00000] in :0
LogPlayLevel: at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in :0
LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in :0
LogPlayLevel: at BuildCommand.Execute () [0x00000] in :0
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5

FuTou,

Could you please upload the full output error logs from UE4 as a .txt file?

Sure! The error logs is :[link text][1]
Thanks in advance!

86637-errorunreal10.4buildingunrealmatch3.txt (35.7 KB)

Hey FuTou,

Could you please review this [forum post][1] and see if it resolves the flurry issue you’re running in to?

Thanks!

Flurry Documentation - Sentences aren't even finished? - Feedback & Requests - Epic Developer Community Forums

Hi , this post is soooo right. After I compile it with the source code version of UE4, the problem is solved. Thanks very much!

And , um…
how to accept your answer as the solid answer? (I don’t know if I should do this after I get an awesome answer, on answer hub)

Hey FuTou,

I’m glad that this post helped resolve the issue you were having. I went ahead and converted the post to an answer. Please let us know if we can be of any additional assistance. :slight_smile:

Thanks!!