Unreal Mannequin to blender and back without orientation or rotation issues

Quick video covering the basic transfer of unreal skeleton to blender and back without rotational or orientation issues, quick clean and safe.
Basically 4 setting to make it usable :slight_smile:
Bone orientation in blender altered to make animating nice, then export back resetting the orientation correctly to avoid rotation and orientation issues,
From here you can add control rigs in blender etc, and then export only the base skeleton and animations.