Hello. I am new to working with Lyra. I have a shield, how can I make it add a shield attribute to the character when raised? I need detailed instructions on how to do this, how to set up the Game Effect so that it works correctly?
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Here is a detailed description of how the health attributes work in Lyra.
To implement a shield, you’d want to add shield attributes to the health set (or make your own health set similar to what Lyra uses).
The link discusses the general idea and also dives into specifics of C++ implementation.
Not exactly shield, but if you understand that material, you should easily be able to add a shield.
Good luck!
Armor value can be added to the LyracombatSet, retrieved at LyraDamageExecution and deducted, and in the game, the player gets extra armor value by picking up the weapon.