Unreal livelink

Hi, I’m trying to get a rigged character from Maya to the Unreal Engine with live link. However, there is a problem that certain meshes (eyebrows, objects) are not loaded. If anyone knows how to solve the problem, can I get some help?

  1. If I select that mesh and attempt to load it alone, an error message appears stating that you cannot find the mesh and animation.

  2. If I select and load character meshes contain eyebrows meshes at once, only those meshes are not loaded without error.