I’m having a bug where, whenever I package a build, my game requires vcruntime140D.dll, msvcp140D.dll, ucrtbaseD.dll and vulkan-1.dll, even though they shouldn’t be here. There are of the debug kind, ending with a D, and you get those when you install VS.
If I add them to the Binaries/Win64 folder of my packaged game, it still doesn’t work.
I’m using Visual Studio 2015.
Is there a file that holds which dll to add that could be the cause for this ?