I’ve reversed the level sequence, and on the first instance, it plays correctly, however, if another level sequence that is to be play in reverse immediately follows after, then the transforms get messed up.
Is there a way to resolve this?
And this is exactly why there needs to be a function that will flip transforms. (Assuming there isn’t one.)
This is documented nowhere (I Googled), and had to do “word tombola” hoping a useful function would turn up, so, I’m glad I get to save some one else time.
This is FAAARRR better than setting the play rate to “-1”.
BUT there still needs to be a “Flip Transform” setting or a setting to preview in reverse associated with the Level Sequencer.