Unreal, lets make some noise for AR support.

Hi,

just to be sure that there is no misunderstanding here:
the idea is **not ** that Unreal implements its own AR solution - that would indeed be quite a huge task.
And it would actually be a reinvention of the wheel as both frameworks mentioned above already do most of the hard work (marker recognition and tracking from camera feed, calculation of camera matrices etc.).

So the actual task for now would be the creation of plugins for Unreal Engine that enable us to access the tracking data produced by these two frameworks. As I said, both companies already offer plugins for Unity (and various SDK’s) - so why not have plugins for Unreal Engine as well?

It would be great if Unreal could help pushing the development of such plugins.

In the end I would love to see UE established as a serious platform for AR development - ranging from “classical” marker based AR to upcoming AR-technologies like Microsofts Hololens.

Unreal, are you in on it…? :slight_smile: