I’ve been developing with Unity now for more than three years but I need to say
that I’m really struggling with Unreal.
I start a tutorial here and another tutorial there but… meh.
I feel the tutorials I did are too focused on building a project and fail to explain the engine
On the other side I’m a bit overwhelmed (and honestly shocked) by all the stuff I see when
scanning the code of UObject, UActor, GameMode, etc. A lot of already integrated network
stuff and flags giving me more the feeling of working with an arena-shooter-engine than
working with a general-purpose engine.
(Unity sure has its flaws - if it hadn’t I wouldn’t care about Unreal - yet I’m probably
a bit spoiled by it’s pretty clean API).
I also found some wiki pages comparing the (then not too different basic concepts) of Unity
and Unreal… but as soon as I start a tutorial I realize that I know nothing about the way the
engine wants to be used.
So… do you have any recommendations for me?
Does someone has a similar background? How did you get REALLY started then?