Unreal launching and packaging has been hit and miss sometimes I need to delete the saved and intermediate directories, sometimes I have to reset my computer, sometimes I have to restart the editor and sometimes it just works fine and I can work on my game with out worries. I’ve had the issue since 4.7 and still now in 4.8.
Looking further into my issue: I can launch my game but cant package it - Platform & Builds - Epic Developer Community Forums
It seems like this happens when I delete things and they don’t actually get removed from the content directory.
Is anyone else having this issue?