Hi.
Everytime i restart the editor some of the “Inventory BP” pins are disconnected. My Inventory is using Struct for the Item Infromation.

This is the Startup log from the editor output console: http://pastebin.com/npfQNvRP
Seccond:
Everytime i try to package my game for Windows it fails.
This is the Package output log from the outputconsole of the editor : http://pastebin.com/iW2xLjci
I have the feeling that UE4 HATES Struct’s.
Where are you populating the struct?
I have a Item Database in my content folder.
I assign the values in the structe there, The Structure itself is in the content folder.
What specific pins are disconnecting?
The ones i show in the screenshot. The Inventory BP has allot of references to a Item Structure. Aswell as some various other BP like the Player etc.
Does this occur in a clean, blank project with no additional content or is it limited to one project?
I tried migrating all of my content to a new project it did not help.
What steps can I take to reproduce this on my end?
-Make a new FPS project.
-Create a Structure with some various item desc like name,tooltip,mesh etc
-Create a item database using the item structure
-Do something with the structre in a blueprint like the player. Make sure to break the structure in the bluepint.
-Then add or move something in the structure.
I hope you can reproduce the issue. My theory is that it broke after i added/removed somethings in the Item Structure and thats why i cant build.
What specifically did you remove?
I changed around some things in the Item Struct. Like adding strings and stuff(Because i was developing the items).
Was it the variables that are disconnecting?
No. The Pin that is disconnecting is a reference to my Inventory BP. I later removed every last bit of the Itemstruct from the inventory. And then the pins did no longer disconnect. So it MUST be a error with Structures.
If you remove the variables that are disconnecting and creating new copies of the variables, do you see the same error?
No change
i am not sure. Could be. Structs are defnitly causing problems in ue4. I fixed the problem now. I removed every struct and made 1 BP node that returns every thing in the struct
Did you compile the blueprints calling the struct after making changes but before saving/closing the editor?
Hi Gunschlinger,
I am happy to hear you’re no longer experiencing an error. Unfortunately, I haven’t been able to reproduce this on my end. For now, I will mark this as answered for tracking purposes. If this error comes back up or if you find a set of repro steps that reproduce the error, please feel free to comment here and I’ll take another look.