Hi.
Everytime i restart the editor some of the “Inventory BP” pins are disconnected. My Inventory is using Struct for the Item Infromation.

This is the Startup log from the editor output console: http://pastebin.com/npfQNvRP
Seccond:
Everytime i try to package my game for Windows it fails.
This is the Package output log from the outputconsole of the editor : http://pastebin.com/iW2xLjci
I have the feeling that UE4 HATES Struct’s.
Where are you populating the struct?
I have a Item Database in my content folder.
I assign the values in the structe there, The Structure itself is in the content folder.
What specific pins are disconnecting?
The ones i show in the screenshot. The Inventory BP has allot of references to a Item Structure. Aswell as some various other BP like the Player etc.
Does this occur in a clean, blank project with no additional content or is it limited to one project?
I tried migrating all of my content to a new project it did not help.
What steps can I take to reproduce this on my end?
-Make a new FPS project.
-Create a Structure with some various item desc like name,tooltip,mesh etc
-Create a item database using the item structure
-Do something with the structre in a blueprint like the player. Make sure to break the structure in the bluepint.
-Then add or move something in the structure.
I hope you can reproduce the issue. My theory is that it broke after i added/removed somethings in the Item Structure and thats why i cant build.
What specifically did you remove?
I changed around some things in the Item Struct. Like adding strings and stuff(Because i was developing the items).
Was it the variables that are disconnecting?
No. The Pin that is disconnecting is a reference to my Inventory BP. I later removed every last bit of the Itemstruct from the inventory. And then the pins did no longer disconnect. So it MUST be a error with Structures.
If you remove the variables that are disconnecting and creating new copies of the variables, do you see the same error?
No change
Did you compile the blueprints calling the struct after making changes but before saving/closing the editor?
i am not sure. Could be. Structs are defnitly causing problems in ue4. I fixed the problem now. I removed every struct and made 1 BP node that returns every thing in the struct
Hi Gunschlinger,
I am happy to hear you’re no longer experiencing an error. Unfortunately, I haven’t been able to reproduce this on my end. For now, I will mark this as answered for tracking purposes. If this error comes back up or if you find a set of repro steps that reproduce the error, please feel free to comment here and I’ll take another look.