Unreal Is Powerful — So Why Does Landscape Painting Feel DIY?

Honestly, lately I catch myself going straight to the Marketplace just to grab some free landscape material so I can get started.

Not because I want something fancy. Just because I don’t want to rebuild the same basic setup every single time.

That’s the part that feels weird.

Unreal is supposed to be “next generation,” but so many core workflows still feel like you’re expected to assemble them yourself. Landscape painting is the big one for me. Height blending, slope-based materials, a simple auto setup… why isn’t there just a solid default system ready to go?

Sometimes it feels like Photoshop shipping without a layer system and saying, “Don’t worry, you can build one yourself.”

Yes, Unreal is powerful. Yes, you can build anything. But having to engineer your paint system before you can actually paint kills momentum.

When the normal workflow becomes:
Search Marketplace → download free auto landscape → tweak it until it works

that doesn’t feel next-gen. It feels like patching together a starter kit.

Unreal can render insane worlds. Nanite, Lumen, cinematic lighting. But painting terrain still feels like building a material graph first and being creative second.

I don’t think artists should have to build their own layer system before they’re allowed to paint.

The landscape solution is dated, Epic is working on a replacement for 5.8(?) or the next version IIRC.

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hi @peter_schon

UEFN usese 5.8 so here is documentation for

Landscape Mode in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community

more is available here

Environments and Landscapes in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community

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Heh, that Next Generation Terrain Solution has been on the roadmap for a long time with zero info on it. I think 5.8 is optimistic unless you have other info…

I would expect at least 2+ years before we see landscape replaced, Probably more like 4 for ‘production ready’. Currently, it’s either learn to use it or find another way to represent landscape.

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Not to be rude but most of my time in development is 95% work & 5% creativity. I really don’t know what you want from the landscape system if you don’t want to assemble your own materials. You have to build your own landscape material to your own use case.

Building a good level or landscape is more than just blobbing in some mountains and calling it a day.

If you just want a pretty landscape then I guess look into Gaia or Worldbuilder

Yea right.
They have been saying that for 10 years now and just keep resurrecting the landscape system making it worse every single time XD

thank you very much ill check ut out :slight_smile: