So here is my problem. I have animated model with constraints but without bones in Maya. Before exporting it to Unreal I baked everything. When I’m exporting, I’m exporting only meshes (not any shapes, constraints, locators). The objects hierarchy is good I think because everything is linked to one dummy object. But when I import my animated model to Unreal, it is separating everything (about 20-30 objects), which is making very difficult to put everything in sequencer and then putting animation files and etc. Please someone help me. I’m using unreal engine 5-00
I suppose the single mesh import only happens, when the meshes are not part of the bone hierarchy. I use Blender as 3d creation tool, so I’m not sure how it works with Mays etc but when I have everything in the bone hierarchy and I use “Import meshes in bone hierarchy” it works.
Furthermore it is possible to import the SkeletalMesh itself without animations first and import the animations later on with a separate import file.
Yeah, it’s supposed to work like that but IDK what’s going on. Maybe something is wrong with rig and I can even try to rig my model again. Hopefully this is going to help to fix the issue.