I’m still relatively new to unreal development and am cutting my teeth by heavily modifying the third person rolling project sample. Right now there’s about a 30% chance of unreal crashing to desktop when I hit compile or play the game (I’m guessing it’s compiling here too). I would absolutely love to know what is causing this so I can avoid or possibly I can help you guys catch some nasty bugs.
Can I upload my packaged project somehow for you guys to look at? I’ve tried my own hand at disabling various chunks of blueprints but I can’t seem to catch any pattern and I’m guessing I’m missing something really obvious or i’ve magically hit the achilles of unreal’s stability.
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.