Unreal can support IOS static library in third part plugin, but don’t support Dynamic framework, anyone can give me a help?
I’m having an exact issue.
I have a plugin for iOS and Android. iOS version has a framework as dependency, since the plugin is a wrapper around iOS framework, but for some reason it is not copied into final app in parent project. I can’t figure out what’s wrong with that.
Any suggestions ?
Is your iOS framework is a dynamic framework or static framework? If your framework is a dynamic framework, you have the same issue with me.
Yeah, i think the UE does not support dynamic frameworks. It do support .framework format though. I’ve decided it is easier to just add another target and build the framework as static instead of loosing time and trying to find a workaround.
The documentation and support is abysmal.
anyone can help to answer this question?