I would like to know if there is an official Epic tutorial for iOS remote build?
Is it necessary to download and compile the Unreal Engine (through github) to make it work with remote build or can I use the default launcher version?
If I have to download the source code and compile, is it always necessary to place it in the /UE4 folder in both the pc and mac.
File-> Package Project → IOS doesn’t give me any output.
Since my Appdata is in my university`s network domain and it is not mapped to any letter on the pc, will that be a problem?
After following your steps, we did not get the error when clicking the “SSH Key” button anymore. However, due to our university firewall configuration, we can’t use the default ssh port 22 and our rsync daemon is configured to listen to the port 65432 instead . We tried specifying the port in the remote server name field under the format servername:port but that didn’t work.
I have spoken with our Developer and we have entered a report for this issue. UE-24679 is what you’ll reference if you have any additional questions on the status.
UE-24679 is still on our to do list. , if you believe that your issue may be different, you might want to post a separate post on AnswerHub for additional assistance.
Hi, thanks a lot for your answer. When you said “Link the Delta Copy install path”, what do you mean by that? I did not see somewhere ask something like that.
If there is a space in your computer name (The one with windows) it won’t work and and throw up an error in the cmd console before asking the password of the mac again.