Hey devs,
So I’m getting these random FPS drops during gameplay, and not sure what’s causing it. I ran Unreal Insights (see below) to diagnose the issue, and I see that “RHICreateGraphicsPipelineState” is hanging the game at these points. You can see where these occur on the top of the graph.
What does this mean?
I am using culling by distance in my map, so could it be that it’s hanging when the map assets are being loaded?