Unreal Insights not working on Android? (Meta Quest 2)

Hello, I have been attempting to get unreal insights to work on my Meta Quest 2 to no avail. The UECommantline.txt has been pushed to the correct location, and I can tell that it is running. (Any level that I put in the command will open on startup, and NAMED EVENTS ENABLED is clearly written in the upper right corner during gameplay.) But no live trace has ever become available in the insights browser, and I cannot find hide nor hare of a .utrace file stored anywhere on my device. I am quite baffled as it looks like insights is running but not generating any data.

I have ensured that my device has usb debugging enabled, the device is listed as a in adb, I have run the command adb reverse tcp:1980 tcp:1980 to ensure that adb is passing through the port that unreal insights is listening through. I have also tried reformatting the command in UECommandline.txt in quite a few ways. (reordering the -trace commands, specifying a -tracefile= and removing -tracefile= ect.) Insights also appears to be working fine on my computer, as I have used it to monitor the packaging process. I have seen no change from altering any of these variables.

The last thing I can think of is that windows firewall has blocked insights from having network access, preventing communication between my device and insights. However, even if this is the case, wouldn’t there still be a .utrace file generated? Regardless, I thought I would see if anyone here has any ideas before I reach out to my IT department. Any advice or insight would be appreciated! Thank you!

If anyone is reading this and having a similar problem I have found the following sources helpful:
Get Started with Unreal Insights on Meta Quest (Meta Documentation)
Unreal Insights on Android Devices (Unreal Documentation)
Gathering Unreal Insights Traces on Android (Unreal Documentation)

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If you’re on UE5, the port should be 1981.

Trace Recorder listens on port 1981

Docs: Trace in Unreal Engine 5 | Unreal Engine 5.5 Documentation | Epic Developer Community