Unreal Insights MCP Updates

Status

None

Unreal Insights MCP controls tracing as well as reading it, so a developer no longer has to start and stop a capture by hand.

The MCP server starts and stops captures on a running client and returns recent trace history on request. Loaded traces survive a reconnect, so a client that drops does not have to reload them. The server also holds loaded traces using less memory than the previous version.