Unreal Insights and Quest 2

First of all, I have a trace.File/Start command in the level blueprint, but the trace file on the headset doesn’t have any data in it after the run the app.
secondly, I followed this guide by meta, but the quest doesn’t send data to my PC - there’s no live session.

has anyone done this before and can help?

added in map bits into the command.txt file made it work

Could you please elaborate on that ? :blush:

…/…/…/SOLO/SOLO.uproject/Game/Maps/L_WHT -trace=log,counters,cpu,frame,bookmark,file,loadtime,gpu,rhicommands,rendercommands,object -tracehost=127.0.0.1 -nosound -streaming -tracefile=-tracefile=/MostRecent.utrace

This what I added to the UECommandLine.txt file which I copied and pasted onto the headset.

SOLO being the project’s name.
L_WHT is the maps name. I think “/Game” is universal, and “/Maps/L_WHT” being the path inside my project files.

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Did it work before? Because 3 months ago unreal insight worked fine with Quest but now it is not. I am trying to understand what has changed

that was my first time. but the game running on the quest is laggy regardless if im tracing or not

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