unreal in m1 mac is just not good

HI,i realy realy want epicgames to make unreal engine apple silicon supported ,cuz now it just doesn’t work for me at all !, i make a new c++ project and as soon as it opens , it just says that : mac is not a platform to build.
and i looked it up and mr.google said that it’s something with the sdk , wich i don’t know anything about then i found a documantation about it in unreal’s documantation site ,and there was a step related to java jdk and the java_home variable and it was not set correctly and i tried to fixe it but i failed and all of that was just from one porblem wich is :mac is not a platform to build,are there any ways to sovle this spaghetti ::man_shrugging:t3:
and i want to see if there is anyone that any of this happend to him
i hope this is clear
and i hope that epicgames solve it on an epic 2 weeks
consider this as a feedback and a question cuz i’m exosted from trying to make it work😫

maybe it will work now as the recent 5.2 update officially now supports apple silicon ;D

oh yeah it worked i just downloadid it somethink like 2 days ago. well ,sry epic and thanks for this huge update

well idk why problems start to appear again,
i just send this to epic support a couple hours ago this is what i said : i have a couple errors and warnings ,that i litteraly no idea what are they about , and i hope you the creators sea something like this while testing your wonderfull engine,

i saw in the system requirements for macos to run unreal engine 5.2.1 it recemmended macos ventura wich is not installed , i have macos monteray 12.5 wich i think that it coud be the reason for the problem.

my specs are:
macbook pro 16" 2021
m1 max
10C cpu
32C gpu
64gb ram
4tb ssd
xcode 14.2

here is the info about the sdk installed

the project is a blueprint project , just as i created the project i opend the output log and found those errors on the screenshot there

thanks for the help i hope it’s just that i have to update mac version nothing else. so yeah thanks a lot


they did not answer me yet si thought i can send this to the dev community so even more people can see it , and help me with the problem

thanks a lot