I want to bring the hand I bought in front of the camera, like in CS, using Unreal Engine’s default First Person Character, but I don’t know how to do it.
Hey @besT_Melik!
Inside your character’s blueprint, navigate to the Components window on the top left (by default) and click on the skeletal mesh component under your camera component (it should be named “First Person Mesh” in the template). While having it selected, navigate to the Details window (which should be on the right side by default) and search for “mesh” from the search bar. You can then select your custom skeletal mesh from the dropdown menu next to the Skeletal Mesh Asset property under the Mesh section.
And btw, if you don’t have those windows open, you can open them from the Window menu on the top.
Hope this helps
Thank you so much for your help and explanation, but this is not exactly what I wanted. Actually, what I want to do is probably much more difficult. As you know, in FPS games, the character’s hands are always visible in front when we enter the game, along with the animations. And I think doing this is quite difficult. Still, thank you very much for your help.