I am very curious if anyone outside of Epic has been able to get UGS to work with their projects/teams? The documentation is sparse, with no real instructions for standard setups, but what little it does provide, has yet to produce any working results for me.
Typically the place we get stuck every time is opening the project with UGS and it tells us it couldnt find an engine relative to the path in perforce. Which is not really clear. Looking at the code it seems like it wants the entire engine in your perforce depot with your project (which is midly insane due to the size of the source and then also removes the whole point of UGS which is to be able to distribute binaries easily). I have set up the perforce depot both ways, with and without the engine in it and still have not gotten past this hurdle.
So if anyone out there has had more success id love to hear your process for getting it up and working!