Sorry if this is not the correct category for this topic.
I used to play Dungeon Defenders Awakened (game created on Unreal Engine) in Windows 8.1, with an old Nvidia Geforce GT 430, i5 3470 and 8gb RAM. But recently I changed to Windows 10 because I bougth an AMD Radeon RX 580 4gb for the same PC, and the game keep crashing with this report:
Assertion failed: [File:Unknown] [Line: 328] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at C:\SVNs\DDAEngine\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:481 with error E_INVALIDARG, Size=65536x1648x1 Format=DXGI_FORMAT_R32G8X24_TYPELESS(0x00000013), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
DDS_Win64_Shipping
kernel32
ntdll
I would greatly appreciate your help.