Hi guys, I’m using Unreal 5.5.3. to do the groom stands
The issue: when the light direction is parallel to the fur direction, will cause that part of the root look dark. However, it is supposed to be a bright highlight at that part because the light will scatter and bounce in each stand of hair. But the Unreal Engine’s default Hair shading model calculates light based on **Tangents
- i have try using consolve but not work
- The shader also cannot be fixed unless using emission, but emission is not a good solution cuz it looks fake**
is anyone face this issues ?
Thanks for your time - hope to hear soon from any Unreal Engine Deities that might be listening in
