Hi,
I have a object(mesh) made in blender with shape keys that splits my mesh like an explosion. So my mesh have separated faces in it, but when importing the mesh to unreal engine 5.5 the verts have been merged(since they are separated for a reason I don’t get why they forcing the “fixing”).
So when i use my blend shape that is suppose to look like an explosion it now look like the mesh is deforming (the holes are not showing since its been “stitched”)
Tried everything I can think off, turned off LOD generate, no nanite.
How can I stop Unreal from “fixing” meshes that i import?
Thanks in advance.