Hello - I am not sure this is the correct place to ask. But here goes:
FYI: I have identical bootable Mac systems and applications installed on two different hard drives. I have a third hard drive which I save all of my various application’s extra data/files. This way both systems can access the same files so I don’t have to install them twice.
Question: The Unreal engine installer installs the program and around 58 GB of files. This is fine. But when I go and install Unreal Engine on the second system’s hard drive, it wants to install all 58 GB of files again! Is there any way to have the second Unreal Engine’s installer only install the Unreal Engine program but not the 58 GB of files. Instead have it use the data files that the first installation installed?