I have the autosave enabled on my projects. It saves every 10 minutes. However, the autosave folder only has some .uasset files of plugins/assets i’ve used. Asked around the discord and many people have this problem.
Autosave is fundamental to Unreal Engine. Is there a way to improve this? Perhaps on my side, perhaps on the developers side? Or is there a script or tool that helps with autosaves? It’s quite crucial.
What is it that doesn’t work?
What kind of edits are you actually losing?
If what you really want is a way to back up to a previous version of some assets or levels, then a source control system would be a better choice. Git or Perforce have integration straight in the editor IIRC.
Thanks, sorry for the late reply. My issue was that the auto-save did not create backups of the file (i.e. Autosave project_1, _2 etc.) in the designated folder. So if my project becomes fubar for some reason, I cannot revert back to an older version. This feature is quite common in other programs such as the entire Adobe suite, hence my surprise.
Yes, assuming you have run “git init” at the top folder of your project, that command will automatically copy all current changes into your git history. If you ever need to back up, you can do “git log” to see previous checkpoints, and use commands like “git checkout” or “git reset” to back up, either temporarily, or permanently.
If you don’t have “git” in your shell commands, you can download and install it for free.
Note: by default git just stores history locally (in the “.git” folder) so if you want a remote backup, you’ll also want to do some form of “git push” to either a private repository on github (free, but doesn’t support very large files) or to some git host or shell host you provision or pay for.