Hello,
we have developed a VR game and would like to grant a partner the right to exploit and/or sell the licence exclusively to VR Arcade centers.
We get confused about the licence since from your EULA :
“You agree to pay Epic a royalty equal to 5% of all worldwide gross revenue actually attributable to each Product, regardless of whether that revenue is received by you or any other person or legal entity”
1/ we would like you to confirm who have to pay unreal engine’s royalties?
2/ if a future partner sells a package including a play session and snacking, on what part the royalties will apply?
Thanks in advance for your reply
Best regards
RyseUp Studios