I’m encountering an issue with Unreal Engine where two widgets I’m trying to display in the viewport during an “Event Begin Play” event are overlapping despite specifying different screen positions for them in the Level Blueprint
While movie rendering I am seeing overlap of each other.
Here is my blue print code:
Event Begin Play
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Create Widget (WidgetClass1)
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Add To Viewport
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Set Position in Viewport (Widget1’s position)
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Create Widget (WidgetClass2)
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Add To Viewport
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Set Position in Viewport (Widget2’s position)