
I’ve ported Unreal Engine 5.8 to WebGPU, allowing it to run directly in your browser!
This demo brings a native macOS client and multiple browser clients into the same multiplayer world, using Epic’s official Third Person template. Each connected client joins as a separate player, with movement synchronized through Unreal Engine’s networking and replication.
Source access, build instructions and project updates:
There’s still a lot of work to be done before we can call this production-ready. The project is open source, and I’d love to see what you build with it. Feel free to share your results and experiences!
Best,
Pooya