unreal engine vr packaging bug

PackagingResults: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
PackagingResults: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden for OpenXR.
PackagingResults: Warning: [AssetLog] C:\Users\Melih Bircan\Desktop\Unreal_VR_Projesi\VR_Kitchen_UE5_Kopya\VR_Kitchen_UE5_Son\Content\LiveLink\nDisplay.uasset: [Compiler] No cluster nodes found. Please add a cluster node.
PackagingResults: Error: Unknown Error
LogSlate: Warning: The command ‘BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo’ has the same default chord as ‘BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)’ [R]
LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy

I’m getting errors like this when packaging for Unreal Enginee VR.
I was packing the same project before, but I made a few fbx and texture changes and then I started getting these errors. Why is this happening, can you help?

Hi,

Well, it looks like the nDisplay plugin is giving the error. If you don’t use it, try and disable it. That should fix it for now.
If you do use the nDisplay plugin, than the engine looks for a cluster, thus the message :[Compiler] No cluster nodes found. Please add a cluster node. If this is the case I suggest you look at the documentation for ndisplay: https://docs.unrealengine.com/4.27/en-US/WorkingWithMedia/IntegratingMedia/nDisplay/ConfigurationViewer/

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