PackagingResults: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
PackagingResults: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden for OpenXR.
PackagingResults: Warning: [AssetLog] C:\Users\Melih Bircan\Desktop\Unreal_VR_Projesi\VR_Kitchen_UE5_Kopya\VR_Kitchen_UE5_Son\Content\LiveLink\nDisplay.uasset: [Compiler] No cluster nodes found. Please add a cluster node.
PackagingResults: Error: Unknown Error
LogSlate: Warning: The command ‘BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo’ has the same default chord as ‘BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)’ [R]
LogD3D12RHI: Warning: Descriptor cache ran out of sub allocated descriptor blocks! Moving to Context local View heap strategy
I’m getting errors like this when packaging for Unreal Enginee VR.
I was packing the same project before, but I made a few fbx and texture changes and then I started getting these errors. Why is this happening, can you help?