Unreal Engine to create a tool?

I figure it could be considered a uh… “game?”

I’m looking into possibly using unreal engine to create a tool for a personal project I’m working on. Tired of manually creating reference glyphs for said project. I need it to work on my ipad or a droid tablet.

Requires touch or pen input, rotating pieces/parts, reference points, and recording of where the finger or pen was traced, followed by an output with a tag so that I can reference it.

Everything about this says it should be very simple logic, with the more difficult part being the output, but … I’m simply not a coder. In fact, I have all but failed every programming class I have ever taken. I just can’t code.

Looking into this as I’ve been told that its less coding and more… not coding.

Hey there @HalcyonPrimary! Welcome to the community! This is an excellent application for unreal if you’re going to need to manipulate 3 dimensional glyphs and objects. Blueprints do allow designers greater ability to be able to create functional logic and scripting with much less language specific knowledge. Unreal is also used for tool development, film, XR applications, virtual production, simulation, architecture visualization and more, so you’re not out of place! That said you will still need to get a handle on some logic in blueprints much like it’s programming counterpart, so I’ll bring some resources that might help, and don’t forget you can always ask for specific help on the forums!

If you elaborate on the specifics of the tool I can also link you specific tutorials or documentation on how to set it up!

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

General Introduction to Blueprints: (Very beginner)

For a tool, you’ll likely be making lots of UI, so getting used to Unreal’s UI system known as Unreal Motion Graphics (UMG) will be paramount! A resource with (perhaps way too much) great information on UMG:

UMG Documentation: