Unreal Engine (Thank you)

We made this game for the Global Game Jam 2026. It was great working with everyone as a team. We all worked hard to finish this game, and I am impressed by what we all accomplished just in few days. We used Unreal 5.7 for this jam.

1 Like

I remember starting my Unreal learning in beginning of January 2025 and thinking, “oh wow this is so much to learn, can I even do this without going into College or University, is my way of learning even allowed or accepted by game industry, am i even good enough to show that I have something unique to share and how much knowledge do I need before i can confidently say that I am good at what I do, what about the AI, will they take my future jobs.” I have come to realize that all these doubts are my strength and has helped come this far into my game dev journey and I also found ways to inject all these feelings into the levels I design. Here’s my update:

This is one of my main paid project and the blockout level design took 2 weeks to finish (approximately 115 hours) for an upcoming one of a kind action RPG game (Unreal 5.4). I used landscape and blockout tools to create this map. This level is intentional, thrilling, exciting, dangerous and meticulously placed enemy encounters, loots, chests, traps, boss room, secret boss/side boss location, npc encounters, secret area and more for player to give one of a kind experience while maintaining the action RPG feel that players crave. Player will roughly take 2-3 hours to beat this area depending on their knowledge in action RPG. Unfortunately, this is all I am allowed to share but we cannot wait to show this game to everyone. I love this game so much and I am incredibly lucky to be part of this project and very thankful to the company founder/programmer for his trust/support and also teaching me his blueprint knowledge.